Friday, July 29, 2011

Note on BeakyCon mission



I have decided to use four objectives for Seize Ground after lots of play testing the mission. I think this change will help to make each game more interesting and is more fair for everyone.

Monday, July 25, 2011

Anthem Games 40k Get Together • August 11th • Thursday Evening














This coming August on the 11th (Thursday) there will be a get together for 40k players. This is an opportunity for people in the local Tamps Bay area who will be attending BeakyCon to come out that evening, roll some dice and get to meet each other. I'll be there with a few objective markers to hand out. This is open to everyone so even if you're not attending the GT you can still come play some 40k with us. We will start rolling dice around 6pm.

Here is the address for Anthem Games:

5305 Ehrlich Road
Tampa, FL 33625

Tel. 813 333 5386

Here is a link to their 40k forum:



G

Monday, July 18, 2011

Sold Out Again



We are all filled up. Three people from the Miami area signed up today.

3 slots left to fill !!!



A lot of people signed up over the weekend... go figure. Anyways there are only three slots left to fill now and that is it.

Sunday, July 17, 2011

BeakyCon GT missions and overall scoring system














Here is how all missions will work for each round:

Objectives
Alpha - Seize Ground (3 markers)
Bravo - Capture & Control
Charlie - Annihilation

You win the mission by scoring the most objectives. If there is an overall draw on objectives then the winner is decided by pure victory points. If by some rare twist of fate there is also a draw on victory points then there are measures to decide the winner - such as play another turn for that game. Note there is a winner each round.

The markers for Seize Ground can be placed 6" from a table edge. All mission special rules are in place such as Deep Strike and Outflank.

Deployment
Each mission will use one of the standard deployment options such as Dawn of War.

Swiss Pairings
The first round on Day One will use random pairings then all other rounds will use the Swiss Sysyem.

Number of Turns
There are six turns then a seventh on a roll of 4+ on 1d6. Each round will last 2.5 hours. Don't start a turn both players can't finish... Always leave yourself and your opponent at least 15 minutes to complete a full turn. You will have to record how many rounds you played each round to track slow play.

Brackets
Everyone will play three rounds the first day. The four players to go undefeated the first day will be placed into the Gladitoral Bracket at the start of the second day. They will play two rounds to determine who is the one overall undefeated player and will be crowned Warmaster (Best General). The rest will be placed in the consolidation bracket and play three rounds the second day. This second bracket will have the award for Best Overall (combination of hard scores and soft scores). Best Army, Players' Choice and Best Sportsman will be decided by votes.

WYSIWYG Policy
All models must be WYSIWYG. If you think you might have model(s) that isn't WYSIWYG then contact me. Any model can be removed from play at the discretion of the TOs if there is an obvious WYSIWYG violation.

Thursday, July 14, 2011

35 now registered * 5 slots have opened (updated on 7/15/2011)



I have talked with my fellow TOs and we decided to expand the GT to a total of 40 slots. Three more players have already joined the ranks so that leaves five more slots to fill.

If you wish to join the fun make a payment of $35 to my PayPal account (moodhoney@yahoo.com). Also make sure to send an email with your name, army and where you are located.

xD

Monday, July 11, 2011

New sponsor - Spiky Bitz !!!


I'm very happy to announce that Spiky Bitz is joining our ranks as a sponsor. Rob Baer is a great friend and I'm very proud to have him onboard. : )

Friday, July 8, 2011

Sold Out






The GT is sold out. If you are interested in playing send me an email and I'll put your name on a waiting list.

Saturday, July 2, 2011

Army Count




Here is the current tally for armies in the GT:

Imperial
Blood Angels - 8
Deathwing - 1
Grey Knights - 2
Imperial Guard - 5
Salamanders - 1
Sisters of Battle - 2
Space Marines - 1
Space Wolves - 5

Total = 25


Chaos
Chaos Daemons - 2
Chaos Space Marines - 1

Total = 3


Xenos
Dark Eldar - 3
Eldar - 2
Orks - 2
Tau - 2
Tyranids - 1

Total = 10