Wednesday, May 18, 2016
How to Order BeakyCon 6 Dice
++ BeakyCon 6 Dice ++
Return of the Wulfen
This year we will allow the public to purchase dice. In the past the dice were only available to those attending the grand tournament.
Here is the cost to order your own dice:
06 = $12
12 = $20
24 = $40
48 = $75
Include $5 for shipping.
If you would like to place an order you can use PayPal. My account is:
moodhoney@yahoo.com
Make sure to include the following information when placing an order:
1) Put BeakyCon 6 in the subject line.
2) Make sure to specify how many dice you want.
3) Include your name and shipping address.
We will accept orders up until the end of May.
07-26-2016 Update:
The dice will ship this week.
Saturday, May 7, 2016
BeakyCon 6 Sample Mission 3
NOTE - Normal mission rules always apply unless otherwise specified, for example infiltrate and scout. Only the objectives called out in each mission counts towards scoring battle points.
Commissar Ulrikk's Revenge
- Cold as Ice -
Deployment:
Dawn of War
Special Mission Rules:
Null Zone - Roll a d6 for each unit arriving from reserve. They add +1 to their reserve roll on an even number and -1 on an odd number.
Primary Objective 1:
Scouring
Place one objective marker in the center of the table and one in the center of each table quarter (5 total). Whomever controls the most objective markers at the end of the game wins this objective.
Primary Objective 2:
Purge the Alien*
*Fast Attack are worth 2 kill points each
Secondary Objective:
Headhunter
Destroy the opponent's highest point unit. If there are more than one equal to the same number of points you can select which unit to secure this objective.
Tertiary Objectives:
Gut 'Em - Destroy all enemy troops.
King of the Hill - One of your HQ controls the central objective marker at the end of the game (cannot be contested).
Last Laugh - Whomever last destroys an enemy unit.
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.
Commissar Ulrikk's Revenge
- Cold as Ice -
Deployment:
Dawn of War
Special Mission Rules:
Null Zone - Roll a d6 for each unit arriving from reserve. They add +1 to their reserve roll on an even number and -1 on an odd number.
Primary Objective 1:
Scouring
Place one objective marker in the center of the table and one in the center of each table quarter (5 total). Whomever controls the most objective markers at the end of the game wins this objective.
Primary Objective 2:
Purge the Alien*
*Fast Attack are worth 2 kill points each
Secondary Objective:
Headhunter
Destroy the opponent's highest point unit. If there are more than one equal to the same number of points you can select which unit to secure this objective.
Tertiary Objectives:
Gut 'Em - Destroy all enemy troops.
King of the Hill - One of your HQ controls the central objective marker at the end of the game (cannot be contested).
Last Laugh - Whomever last destroys an enemy unit.
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.
Wednesday, May 4, 2016
BeakyCon 6 Sample Mission 2
- Control and Destroy -
Deployment:
Vanguard Strike
Special Mission Rules:
None
Primary Objective 1:
Control and Destroy
Place an objective marker in your deployment zone after your opponent has finished deploying their army but prior to infiltrate and scout moves.
You must control your objective marker at the end of the game and to do so you must control it during the last two game turns.
You must also destroy your opponent's objective marker. Objective markers counts as armor 13 all around, have 4 hull points each plus the It Will Not Die and Stealth USRs and are immune to Armorbane. A weapon's AP has no effect on the objective markers and their armor value cannot be increased or decreased by any means. Gravitron and Haywire weapons have no effect on the objective markers.
You must both control your own objective marker and destroy your opponent's to score this objective.
Primary Objective 2:
Purge the Alien*
*Heavy Support are worth 2 kill points each
Secondary Objective:
Slay the Warlord
Tertiary Objectives:
First Strike - Destroy an enemy unit the first turn.
Line Breaker
Last Laugh - Whomever last destroys an enemy unit.
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.
Deployment:
Vanguard Strike
Special Mission Rules:
None
Primary Objective 1:
Control and Destroy
Place an objective marker in your deployment zone after your opponent has finished deploying their army but prior to infiltrate and scout moves.
You must control your objective marker at the end of the game and to do so you must control it during the last two game turns.
You must also destroy your opponent's objective marker. Objective markers counts as armor 13 all around, have 4 hull points each plus the It Will Not Die and Stealth USRs and are immune to Armorbane. A weapon's AP has no effect on the objective markers and their armor value cannot be increased or decreased by any means. Gravitron and Haywire weapons have no effect on the objective markers.
You must both control your own objective marker and destroy your opponent's to score this objective.
Primary Objective 2:
Purge the Alien*
*Heavy Support are worth 2 kill points each
Secondary Objective:
Slay the Warlord
Tertiary Objectives:
First Strike - Destroy an enemy unit the first turn.
Line Breaker
Last Laugh - Whomever last destroys an enemy unit.
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.
Monday, May 2, 2016
BeakyCon 6 Sample Mission 1
- Red Skies at Dawn -
Deployment:
Hammer and Anvil
Special Mission Rules:
Night Fight 1st Turn
Primary Objective 1:
The Relic
Primary Objective 2:
Purge the Alien*
*Troops are worth 2 kill points each
Secondary Objective:
Table Quarters
NOTE - To hold a table quarter you must have the most scoring units in it. Units must be wholly within a table quarter to count.
Tertiary Objectives:
First Strike - Destroy an enemy unit the first turn.
Last Laugh - Whomever last destroys an enemy unit.
Line Breaker
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.
Deployment:
Hammer and Anvil
Special Mission Rules:
Night Fight 1st Turn
Primary Objective 1:
The Relic
Primary Objective 2:
Purge the Alien*
*Troops are worth 2 kill points each
Secondary Objective:
Table Quarters
NOTE - To hold a table quarter you must have the most scoring units in it. Units must be wholly within a table quarter to count.
Tertiary Objectives:
First Strike - Destroy an enemy unit the first turn.
Last Laugh - Whomever last destroys an enemy unit.
Line Breaker
Scoring:
Each primary objective is worth 5 battle points. The secondary objective is worth 2 battle points. Each tertiary objective is worth 1 battle point.
NOTE - If a player tables their opponent they automatically score full points (15 battle points).
Game Length:
5 turns then a 6th and final turn on a D6 roll of 4+.