Hello everyone !!
Before you know it we will be rolling dice again in Tampa. This year is the first for 6th edition and you will be playing in one of the first national GTs to usher in the new edition. Of course this means there will be some changes from last year as we want to embrace the new rules.
I want to let everyone know that your army lists are due by September 1st. We prefer to have you send them to us in the Army Builder format. If you don't have Army Builder that's okay - send us a text file instead - everything should be clearly spelled out with a full breakdown including points, options and wargear for each and every unit. Remember that this year the total points value per army is 1999 points. No Forgeworld this year.
You should email your army list to me at moodhoney@yahoo.com. Make sure to include your name !
We will be publishing a complete set of rules for the GT in August so keep an eye out. Note also that we have decided to include Warlord Traits now for the missions.
We have been plugging away playing plenty of 40k6 games to work out what we think will provide for a competitive tournament and be within the brand new spirit of 6th edition. We won't be using everything from the new rule book though due to the desire to cut down on the overall complexity/randomness and keep the time required to play at least five turns per game at a reasonable length.
So here we go (note there are some important changes)...
— Most of the missions will feature holding objective markers as the primary objective. Each objective marker is worth 3 battle points. The number of objective markers per mission can vary from three to five. Placing the objective markers will be pre-determined and laid out in the rules for each mission.
— Each enemy unit you destroy or is broken and falling back at the end of the game is worth 1 battle point.
— Bonus battle points are awarded as follows (1 battle point each):
• First Blood
• Slay the Warlord
• Linebreaker
If at the end of a game both players are tied on objective markers then the first tie breaker is determined by total battle points.
If at the end of a game both players are also tied on battle points then the second tie breaker is decided by pure victory points.
— Deployment zones will be chosen from the rulebook.
— Terrain will be preplaced on all tables by the TOs.
— Night Fight as per the new rulebook is in.
— Allies are in.
— Double FOC is out.
— New psychic powers are in.
— Special/mysterious terrain effects are out.
— You can take a fortification except for the Fortress of Redemption and Skyshield Landing Pad (due to their large size).
— Warlord traits are in.
— Mysterious objective effects are out.
— Random game length is in but modified as per last year-> six turns then a seventh final turn on a roll of 4+ on 1d6.
— Seize the Initiative is in.
Each round is 2.5 hours long. The TOs will announce when there is one hour left per round, 1/2 hour left per round and 15 minutes left round. Do not start another turn if you don't think both players can finish their turn. We highly encourage everyone to play at least five turns per round and will monitor players for slow play (refer to the corresponding note below). Dice down immediately when time is called!
The first round will have random pairings, after that Swiss style pairings will be used for the rest of the remaining rounds. At the end of the sixth round there will be one undefeated player who will be crowned the Warmaster (best general). The player with the second best record will be crowned the Emperor's Champion (2nd best general). There will be an award for Best Army (appearance and theme - chosen by the TOs) and an award for Players' Choice.
Each game you will record how many turns you played. If a player is found to have only played four turns or less over the course of several games they may have points deducted from their final total battle points score. You will also be required to mark down if you enjoyed your game along with answering some pertinent questions such as "Was your opponent at the table prior to the start of the game?" So good sportsmanship is very important as always - Don't be that person no one enjoys playing!
All armies must be painted (three color minimum plus flocked bases). If you bring an army that isn't fully painted you'll have some points deducted from from your final total battle points.
WYSIWYG is required for every model in your army.
Counts As... Don't bring dark eldar and plan to play them as eldar... Don't bring a Wraithlord and plan to use it as a Talos. Your opponents should be able to easily recognize what every model in your army counts as.
We will use only GW official material for rules - rulebook, codices and FAQs/Errata. A codex must be released to the public for at least one month ahead of the event.
Monday, July 30, 2012
Sunday, July 29, 2012
BeakyCon2 - We want you !!!
Hi everyone !! As of this weekend we are two thirds full with less than 20 slots left to fill. We would love to have a full house with 64 players. Last year BeakyCon went off without a hitch and lots of people told us they had a fantastic time. There will be even more prize support this year including the professionally painted dark eldar army by Next Level Painting including two carrying cases from Sabol. Next year we would love to grow the event to 128 slots and add some other events such as Warhammer Fantasy. BeakyCon has the potential to become a major event in the southeast - we need your support to make it happen. If you are coming from far away you can fly into the Tampa airport and never have to leave until its time to go home... How awesome is that?
Sixth edition is well underway now and has been well received. The tournament is designed to give everyone a fair chance and be a lot of fun while gaming in a competitive environment. There is still plenty of time to sign up.
Sixth edition is well underway now and has been well received. The tournament is designed to give everyone a fair chance and be a lot of fun while gaming in a competitive environment. There is still plenty of time to sign up.
Friday, July 27, 2012
Army lists due by September 1st
I want to let everyone know that your army lists are due by September 1st. We prefer to have you send them to us in the Army Builder format. If you don't have Army Builder that's okay - send us a text file instead - everything should be clearly spelled out with a full breakdown including points, options and wargear for each and every unit. Remember that this year the total points value per army is 1999 points.
You should email your army to me at moodhoney@yahoo.com. Make sure to include your name !
We will be publishing a complete set of rules for the GT in August so keep an eye out. Note also that we have decided to include Warlord Traits now for the missions. Everything else is as is.
You should email your army to me at moodhoney@yahoo.com. Make sure to include your name !
We will be publishing a complete set of rules for the GT in August so keep an eye out. Note also that we have decided to include Warlord Traits now for the missions. Everything else is as is.
Tuesday, July 17, 2012
Mission Format & Scoring System
We have been plugging away playing plenty of 40k6 games to work out what we think we provide for a competitive tournament and be within the spirit of 6th edition. We won't be using everything though due to the desire to cut down on the overall complexity/randomness and keep the time required to play at least five turns per game at a reasonable length. What I propose here is our first cut and things might change. If you don't like something I want to know why and kindly ask that you explain why you feel the way you do. Constructive feedback will definitely be taken into consideration!
So here we go...
— Most of the missions will feature holding objective markers as the primary objective. Each objective marker is worth 3 battle points. The number of objective markers per mission can vary from three to five. Objective markers are placed as per the rules from the 6th edition rulebook.
— Each enemy unit you destroy or is broken and falling back at the end of the game is worth 1 battle point.
— Bonus battle points are awarded as follows (1 battle point each):
• First Blood
• Slay the Warlord
• Linebreaker
If at the end of a game both players have an equal number of battle points then the winner is decided by pure victory points (tie breaker).
— Deployment zones will be chosen from the rulebook.
— Terrain will be preplaced on all tables by the TOs.
— Night Fight as per the rulebook is in.
— Allies are in.
— Double FOC is out.
— Special/mysterious terrain effects are out.
— You can take a fortification except for the Fortress of Redemption and Skyshield Landing Pad (due to their large size).
— Warlord traits are out.
— Mysterious terrain is out.
— Mysterious objective effects are out.
— Random game length is in but modified -> six turns then a seventh final turn on a roll of 4+ on 1d6.
— Seize the Initiative is in.
Each round is 2.5 hours long. The TOs will announce when there is one hour left per round, 1/2 hour left per round and 15 minutes left round. Do not start another turn if you don't think both players can finish their turn. We highly encourage everyone to play at least five turns per round and will monitor players for slow play (refer to the corresponding note below). Dice down immediately when time is called!
The first round will have random pairings, after that Swiss style pairings will be used for the rest of the remaining rounds. At the end of the sixth round there will be one undefeated player who will be crowned the Warmaster (best general). The player with the second best record will be crowned the Emperor's Champion (2nd best general). There will be an award for Best Army (appearance and theme - chosen by the TOs) and an award for Players' Choice.
Each game you will record how many turns you played. If a player is found to have only played four turns or less over the course of several games they may have points deducted from their final total battle points score. You will also be required to mark down if you enjoyed your game along with answering some pertinent questions such as "Was your opponent at the table prior to the start of the game?" So good sportsmanship is very important as always - Don't be that person no one enjoys playing!
All armies must be painted (three color minimum plus flocked bases). If you bring an army that isn't fully painted you'll have some points deducted from from your final total battle points.
WYSIWYG is required for every model in your army.
Counts As... Don't bring dark eldar and plan to play them as eldar... Don't bring a Wraithlord and plan to use it as a Talos. Your opponents should be able to easily recognize what every model in your army counts as.
We will use only GW official material for rules - rulebook, codices and FAQs/Errata. A codex must be released to the public for at least one month ahead of the event.
Army lists are due by the beginning of September. If you turn in your army list late a set number of battle points will be deducted from your final score. Bring eight copies of your army list with you. They should all be printed from a printer. Note that we prefer the Army builder format.
Wednesday, July 11, 2012
Registration to hit 40+ this week
With the release of 6th edition players have started to register again... we are hovering right around 40 now. I expect the registration to close out in the next two weeks then I'll start a waiting list.
Wednesday, July 4, 2012
BeakyCon 2 & 6th Edition - What is in & What is out
Hi ! Happy 4th of July !!
After a lot of thought and much discussion BeakyCon2 will use the new 6th edition rules:
- 1999 points (no double FOC lists)
- Allies are in
- Fliers are in
- Warlord Traits are out
- Fortification is in...
No Fortress of Redemption though. If you play a non Imperial army you can bring a custom built fortification but it must closely match the dimensions of those from GW such as the Aegis Defense Line... No modeling for a gaming advantage.
- The following rules from the 6th edition rulebook will not be used:
• "mysterious terrain" (p.102)
• "Archotech artefacts" (p 106)
• "unique terrain" (p. 107)
- Each mission will have a primary objective (e.g., control the most objective markers) with two tie breakers (Slay the Warlord, Linebreaker, etc.). The format is still pure W-L with six rounds and one undefeated player. Note that the following rules for missions from the rulebook will not be used:
• "First Blood" victory condition (p. 122)
- Armies must be fully painted (3 color minimum and bases flocked).
If you have any questions or comments then let me know.
After a lot of thought and much discussion BeakyCon2 will use the new 6th edition rules:
- 1999 points (no double FOC lists)
- Allies are in
- Fliers are in
- Warlord Traits are out
- Fortification is in...
No Fortress of Redemption though. If you play a non Imperial army you can bring a custom built fortification but it must closely match the dimensions of those from GW such as the Aegis Defense Line... No modeling for a gaming advantage.
- The following rules from the 6th edition rulebook will not be used:
• "mysterious terrain" (p.102)
• "Archotech artefacts" (p 106)
• "unique terrain" (p. 107)
- Each mission will have a primary objective (e.g., control the most objective markers) with two tie breakers (Slay the Warlord, Linebreaker, etc.). The format is still pure W-L with six rounds and one undefeated player. Note that the following rules for missions from the rulebook will not be used:
• "First Blood" victory condition (p. 122)
- Armies must be fully painted (3 color minimum and bases flocked).
If you have any questions or comments then let me know.
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