Thursday, August 30, 2012

Updated Registration List - 1 Slot Left

We recounted the registered players and there is one slot left to fill...

Here is a list of all registered players:

Wednesday, August 29, 2012

We are full now !!!


We are full now !!!

If you are on the registration list but have not paid yet we will bump you back to the waiting list as others fully register. We can't hold your slot indefinitely so make sure to pay your registration fee as soon as possible to keep your slot.

NOTE - I just found a couple of friends had to drop out so feel to register. I'll send out an update when we go to the waiting list.

News Flash - Only 2 Slots Left Open


As of today there are only two slots left to fill !!! It's really looking like we will have a full house this October. Once all the slots are full we will create a waiting list. A few people on the registration list have not paid yet and we can't hold your slot indefinitely - make sure to pay your registration fee as soon as possible to keep your slot... Otherwise once we are full we will have to move you over to the waiting list.

Tuesday, August 28, 2012

Scoring System & Mission Rules


Hi everyone !!

You can find the official BeakyCon2 scoring system and a couple of sample missions by following the link below...

Scoring System Rules & Sample Missions


Make sure to read all the rules in advance!

Monday, August 27, 2012

Army lists due by September 1st


Army lists are due by September 1st... Not much time left now. If you turn your army list in time you'll receive a bonus five battle points. If you send in your list after September 5th you may be ineligible to receive any awards. Don't wait !

Send them to me at:

moodhoney @ yahoo dot com

Tuesday, August 21, 2012

Sample Mission #2 - Midnight at the Oasis

Midnight at the Oasis (follow the Mission Rules and Scoring System)

Primary Win Condition
There are five objective markers (each worth three battle points). Place them as shown in the diagram below.



Scores
— Primary Win Condition - Y/N
— Secondary Win Condition (if appropriate) - Y/N
— Tertiary Win Condition (if appropriate) - Y/N
— Battle Points
•3 per objective marker
•1 per enemy unit destroyed (killpoints)
•1 per bonus (1st Blood, Slay the Warlord, Line Breaker)

Monday, August 20, 2012

Sample Mission #1 - Blood in the Sand

Blood in the Sand (follow the Mission Rules and Scoring System)

Primary Win Condition
There are three objective markers (each worth three battle points). Place them as shown in the diagram below.



Scores
— Primary Win Condition - Y/N
— Secondary Win Condition (if appropriate) - Y/N
— Tertiary Win Condition (if appropriate) - Y/N
— Battle Points
•3 per objective marker
•1 per enemy unit destroyed (killpoints)
•1 per bonus (1st Blood, Slay the Warlord, Line Breaker)

Only 6 slots left !!

w00t !

: )

Saturday, August 18, 2012

Sample Missions

This week we will release two sample missions so you can start playtesing your armies for the GT. The format will be as follows:

Terrain
Terrain will be preplaced.


Primary Win Condition - Objectives, Table Quarters or Killpoints

Objectives will be preplaced as per the mission rules. There will be three, four or five per mission with each worth three battle points.

Table Quarters - To hold a table quarter at the end of a game you must have the most victory points worth of scoring or denial units. These units must be completely inside a table quarter and disembarked.

Killpoints - Whoever scores the most killpoints wins the mission... Just like 40k5.


First Tie Breaker - If there is a draw on the primary win condition then the first tie breaker is killpoints. If the primary win condition is killpoints then the first tie breaker is table quarters (see above).


Second Tie Breaker - If there is a draw on both the primary win condition and first tie breaker then the second tie breaker is pure victory points.


Bonus Battle Points
The following bonuses are in play each mission:

— First Blood
— Slay the Warlord
— Line Breaker
— Killpoints

Mission Rules
The following rules are in effect each game:

— Night Fight
— Deep Strike
— Infiltrate/Outflank
— Seize the Initiative
— Warlord Trait


Order of Sequence
00. Objective markers (if appropriate) are preplaced as per the specific mission rules. Game begins.
01. Roll off to choose deployment zones.
02. Deploy fortifications.
03. Roll for Warlord Traits.
04. Roll for Psychic Lores.
05. Roll for army specific rules (e.g., Grey Knights' Grand Strategy, Dark Eldar Wyche Drugs, etc.)
06. Roll off to see who deploys first (player who deploys first goes first unless their opponent seizes the initiative - see step 10).
07. Deploy armies.
08. Deploy infiltrating units and make scout moves (as per rulebook).
09. Redeploy (e.g., Necron C'Tan Grand Illusion).
10. Roll for Seize the Initiative.
11. First turn begins...
12. Game ends - Note that random game length is modified. There are six turns and then a possible seventh turn on a roll of 4+ on 1d6. Dice Down when time is called - the game immediately stops.


Scoring
At the end of each game there will be one winner and one loser per table. Record the final results as follows at the end of each game:

— Primary Win Condition - Y/N
— Secondary Win Condition (if appropriate) - Y/N
— Tertiary Win Condition (if appropriate) - Y/N
— Battle Points =
•3 per objective marker
•3 per table quarter (if appropriate)
•1 per enemy unit destroyed (killpoints)
•1 per bonus (1st Blood, Slay the Warlord, Line Breaker)


Pairings
The first round is random and after that we will use Swiss pairings which will be affected by your Margin of Win which includes your total accumulated battle points.


That's it ! Two sample missions will be posted later this week. Let me know if you have any questions or comments.

Monday, August 13, 2012

Schedule


We will start early on both Saturday and Sunday.

Friday evening
- open gaming 6:00-9:30 PM (can sign in)

You'll get your player pack when you sign in - it includes all the missions and score sheets plus a detailed explanation how the overall system works. You'll also receive your commemorative objective markers and a Beaky dice or two.

Saturday
- Sign In 7:45-8:15 AM
- Announcements 8:15-8:30 AM
- 1st Round 8:30-11:00 AM
- Lunch Break 11:00-11:45 AM
- 2nd Round 12:00-2:30 PM
- Break 2:30-3:00 PM
- 3rd Round 3:00-5:30 PM

Sunday
- Announcements 7:45-8:00 AM
- 4th Round 8:00-10:30 AM
- Break 10:30-11:00 AM
- 5th Round 11:00 AM - 1:30 PM
- Lunch Break 1:30-2:00 PM
- 6th Round 2:00-4:30 PM
- Awards 4:45-5:15 PM

Monday, August 6, 2012

Sunday, August 5, 2012

Dark Angels & Chaos Space Marine codex policy

If the new CSM codex comes out by the last weekend in August you will have five days to make a new list (due by Sep. 6).