Monday, September 3, 2012

Calculating Victory Points

GW no longer uses victory points in 6th edition so there aren't any references in the new rulebook. Victory points are scored based upon the points cost for each unit as appropriate.

Victory points are always calculated at the end of the game.


CONTROLLING TABLE QUARTERS
These are your victory points per table quarter you score for your scoring and denial units.

•Units of One (e.g., Mephiston), Independent Characters and Monstrous Creatures
If your unit loses one half or more than its starting wounds by the end of the game it counts as one half victory points, otherwise if it's above it counts as full victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.

•Infantry, Bikes, Beasts and Calvary
If your infantry unit is above half strength it counts as full victory points, otherwise it counts as one half victory points unless it's destroyed.

•Emplaced Guns, Fortifications and Vehicles
These can never score nor deny.

Any unit that is destroyed, broken, fleeing or not on the table at the end of the game does not count for victory points.


SECOND TIE BREAKER
These are the victory points you score for destroying enemy units. Destroyed enemy units always count as full victory points including Lone Wolves.

•Units of One (e.g., Castellan Crowe), Independent Characters and Monstrous Creatures
If the enemy unit loses one half or more than its starting number of wounds by the end of the game it counts as one half victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.

•Infantry, Bikes, Beasts and Calvary
If an infantry unit is at one half their starting size or below they count as one half victory points.

•Vehicles
If a vehicle loses half or more than its starting number of hull points then it counts as one half victory points. This is also applied to vehicle squadrons on a per vehicle basis.

•Emplaced Guns and Fortifications
If an enemy Bastion is destroyed it counts as full victory points. If you control your opponent's Aegis Defense line (and emplaced weapon as appropriate) with a scoring or denial unit it counts as full victory points. You must be within 3" or less of either with no contesting enemy units in contesting range to claim these victory points.

Any enemy unit that is not on the table, broken or fleeing at the end of the game counts for full victory points.

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